So after my second round Lieutenant Giggles was still there, but just barely. Simo’s shot did some damage, Mcbane for some reason had 0 ap, Lucia took a few shots but Giggles was still there. On my second round I started to work on Lieutenant Giggles, who’s full health is 518. The rest of the Payaso squad advanced and used smoke to hide themselves. The main threat on the enemy side I think is Lieutenant Giggles who moved up to Mcbane and with one strike took his health down to half. After my first round 1 Payaso was dead, 3 of my squad were moved forward and in range of the enemy, to make matters a little worse Lucia took some damage when Buckshot fired and Mcbane missed. I initiated combat with Sparky using a rocket. The rest of the squad I just formed a line next to Simo. The entrance to the diner doesn’t offer a lot of cover so I positioned my sniper behind the box on the right which was the only cover that’s within range. There is another way however, you could move the member you had standing on the plate and backtrack to the prison block and go down the other hallway until you get to the playground and then hang a right, this will position your member in the kitchen of the diner directly across from the other members of your squad. If you don’t have mechanics level 3 you’ll have to leave your squad member on the plate while the rest of your squad moves past the steam vessel leaving you 1 less member to fight with. There is a broken valve on the other side of the vessel that can be repaired if you have mechanics level 3. If you move one squad member onto the activation plate by the grenade box the steam will shut off. The diner entrance is just beyond the leaking steam that you see from the parking lot.
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